During the development of another product, we needed a tool that converted an image into the walls of a game level (a dungeon). Paintmap was the result. This freeware game-development tool speeds the content creation pipeline by helping level authors quickly mock-up their levels using a simple bitmap image to place floorplan polygons. This applet converts image files (.BMP, .GIF, .JPEG) to the popular .MAP game level format, which is used by dozens of published titles such as Half-Life, Quake and Counterstrike as well as numerous video game engines such as the Torque game engine. This applet actually combines the thousands of polies that each pixel in the image produces. For example, it would join (using a flood-fill algorithm) hundreds of side-by-side rectangles into a single larger rectangle. This technique reduces poly-counts by a factor of 10x to 100x.
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Orangeview Online Productions was a freelance client game developer that made many different titles in the 1990's.
We are no longer accepting clients and have shut down the business. Thanks for the memories!